From their longtime home atop a hill called Brown Willy, the Sylphs come to America intent on writing a new chapter of a proud history — whatever the cost.
Dwindling resources and incessant wars with Elves convince the squabbling Dwarf lords of Germany that they must work together to found an American colony.
Among the Tylwyth Teg who relocate from Wales to America are a reclusive Water Folk who find opportunities and dangers along the mountain streams of Tennessee.
The Nunnehi, “those who go about,” are one of the spirit races in Cherokee legend and are associated with mystical sites such as Blood Mountain in Georgia.
When Fairy Folk of the Old World make the Crossing to live in the New, they are surprised to encounter some of the same monsters they used to hunt back home.
Tales of mysterious beasts were common in early America: wampus cats, devil dogs, giant reptiles in the water, thunderbirds overhead. What if they weren’t just tales?
One of North Carolina’s legendary monsters featured in Mountain Folk is the Demon Dog of Valle Crucis, which has reportedly terrorized Watauga travelers.
Tales of large felines with arcane powers are common in folklore — such as the infamous Beast of Bladenboro, a Carolina cryptid who appears in Mountain Folk.
A bizarre creature creeping its way out of the folklore of the Alps, the Tatzelwurm is part lion, part reptile, and part of the beastly menagerie of Mountain Folk.